It's still missing something and it feels like there are too many blank spaces. I'm going to have to rack my brain for new pieces to fill the environment.
Friday, 12 December 2008
Visual Board Game MKIV
It's still missing something and it feels like there are too many blank spaces. I'm going to have to rack my brain for new pieces to fill the environment.
3D Visual Board Game MKIII
First of all I made a flat square In the top view. I choose to make it a box and not a planar because I wanted some height to the base. Then i extrude the pillars and with edge select lengthened one side to make a slope.
I had to then move some vertex's up so the arching part wouldn't be as thick:
After this I simply selected the now smaller polygons, extruded them and then raised them to make it diagonal:
Tuesday, 9 December 2008
3D Animated Board Game
I've jotted down quite a few ideas for my Animated Board Game. I don't want to give much away just incase I can't figure out how to animate it or someone ninja's my ideas.
Using the Helix spline I made 3 parallel Helix shapes. The outer 2 were lofted with a circle to make the visible track. The centre one was then joint via Animation Path Constraints with a sphere. This centre track was then raised vertically to give the illusion of the ball sitting on the visible tracks.
Helix Track Ball Test from Jay Jackson-Hicks on Vimeo.
Rendered at 24FPS and 100 frames long with high quaility mental ray and codec it took ~8miniutes to complete. I'm quite sure that wasn't as fast as my computer could do it as iTunes was running fine as it was going. When I move on to bigger stuff i'm going to allow rendering 100% CPU power.
I’m aware that this video is really short and the ball moves incredibly fast, but I’m planning to have a very fast paced animation.
3D Visual Board Game MK II
The floating shapes in the background are not part of the board. They're there to bring more depth and enthesize the disjointed nature of the area even though it's made of such primary shapes.
3D Visual Board Game
The game is called Mirror's Edge
I've always been a fan of that style and found it most intresting in Russian war propaganda posters:
I'm going to create a game board which has very bold flat colours and shapes but still has enough individual style to make it original and fresh. This is what I have so far to give you an idea.
Term One - Board Games Overview
Work is coming along quite well on all of these projects, I just hope I don't get too wrapped up in them that I forget to do my SPP essays. Or atleast clean my kitchen.
Super Mega Lack Of Posts
I've been playing around in 3D Studio Max for a while and I'll be posting some high quality videos as soon as I finish rendering them.
So stay tuned for some good stuffs.