Thursday, 22 October 2009

Simulated Client Project - First Ideas

I've been thinking about how to send my message across about media piracy. My first idea is to have a little girl skipping down a road which then tranforms into an apocalyptic landscape around her. There will be a voice over describing the danger to media industries that piracy creates.

For a visual representation of how I imagine the transformation to look please watch the video below from a game called Lucidity. About 40seconds in to the 1minute mark is where you will find the transition.


As for the asthetic look of the apocalyptic world i'm trying to create i'll be aiming for what was protrayed in the animated film by Shane Acker called 9. Here's a picture:


Moving Blog Soon

I'm moving my blog to a website that i'm creating. Links will be posted here and on the reflective journal index.

Tuesday, 2 June 2009

Visualisation Walk-Through

Here's a short fly-though of my visualisation project.

Second Year Visualisation Project from Jay Jackson-Hicks on Vimeo.

Tuesday, 26 May 2009

Visualisation

As I said in a previous post I've done a truly horrific job at my time management and I've spent the last week living off ridiculous amounts of coffee and a hand full of hours sleep.

Here's an update on my Visualisation project. It's of a train station. I was inspired by Robs project. He chose to make a skate park because that's one of his passions. I thought about what one of my recent passions was and I started thinking about a computer game called Left 4 Dead. It's basically a game which takes place in a work undergoing a zombie apocalypse. There are many areas such as hospitals and Airports which lay in ruin after attacks. I decided to base my project on this theme.



Here's a screen shot of the scene untextured.

Animation Scene - Corrior

Corridor - Aniamtion Year 2 from Jay Jackson-Hicks on Vimeo.



This is one of the scenes I've made for my animation. I was going for a cross between the hallways in the first battle of Star Wars: A New Hope and the corriors on the main spaceship from Wall-e.

Saturday, 23 May 2009

Biped Animation

I've modeled one of my characters with Biped Bones. Although this is a fast way of generating an animation for a simple human like character I'm not finding it flexable enough so I'm going to continue to animate with my custom bones version.

Clarc Animation - 3D Studio Max Biped Bone Test from Jay Jackson-Hicks on Vimeo.

My aim is to have the character Clarc walk like Dog from Half Life 2 when he's excited or moving fast:


The character Clarc is a lifing robot so he will also be able to walk on just his feet when carrying heavy loads.

Clarc Animation

Here's a screen shot of Clarc with his Biped bones in: