Friday 30 April 2010

Client Project

Here's a few pictures of my client project. More pictures and a video to come soon.





Thursday 11 February 2010

Counter Strike: Source Tournament Map

As part of my client project I am to create a "Counter Strike: Source" (CS:S) level, or map, for a competitive multiplayer tournament such as the iSeries. The i-Series is the largest tournament host in the UK and can accommodate 2,000 players and spectators.

Traditionally Counter Strike: Source maps are grounded in realistic atmospheres.



de_train. Set in a train depo.


de_inferno. Set in a South American town. Miseenscene includes clothes drying and flower pots outside peoples homes.


cs_assault. Set in a down town industrial area. Fire hydrant and train station for commuters.

Grounding my map in reality I will consider areas such as factory floors, industial parks and other urban areas.

Wednesday 18 November 2009

It's taken a little longer...

It's taken a little longer than I thought it would to move the blog to my website. So in the mean time I will still be using this.

After having my request to change to webdesign rejected i've had a very short time to get my ideas reformed so I can make an animation in time.

I've been thinking long and hard about how to protray a message about piracy in a video game environment. Aside from somekind of machinima, which I don't believe would count as own work in this case, their really isn't any way of getting the message across without the aid of characters to relate to. I put this down to a terribly thought out idea that was, in my opinion, developed as far as "a good idea for an AV brief, all the 3D guys can just do the same but animate it" train of thought.

I've decided to bite the bullet and ignore that animation has nothing to do with 2/3 of the virtual environments pathway I did last year and just get on with it. Due to the time restrictions and my absolute hate for rigging models I've decided to create the my animation in the style of a Bupa advert.



I will use simple geometry shapes and give them character though objects such as glasses, headphones, hats, etc... these objects will also act as a way of showing where the simple shaped characters are looking. I will use simple block colours to follow the theme.

To represent the emotional content that people are getting from products I will have explosions of life coming from their products. Much like in recent Fanta adverts:


Sunday 8 November 2009

New Site :D

I've moved to a new site. Come check it out:

www.radicalewok.com

Thursday 22 October 2009

Simulated Client Project - First Ideas

I've been thinking about how to send my message across about media piracy. My first idea is to have a little girl skipping down a road which then tranforms into an apocalyptic landscape around her. There will be a voice over describing the danger to media industries that piracy creates.

For a visual representation of how I imagine the transformation to look please watch the video below from a game called Lucidity. About 40seconds in to the 1minute mark is where you will find the transition.


As for the asthetic look of the apocalyptic world i'm trying to create i'll be aiming for what was protrayed in the animated film by Shane Acker called 9. Here's a picture:


Moving Blog Soon

I'm moving my blog to a website that i'm creating. Links will be posted here and on the reflective journal index.