Saturday, 20 December 2008
Music: Get Your Guns by Nine Black Alps
Visualisation Board Game Project from Jay Jackson-Hicks on Vimeo.
Overall I'm happy of the out come. I'd of prefered to have a few more fast cuts and diffrent camera angles. But my editing/filming skills kind of drew a blank. I'm not going to post the video of my Animation project because I'm not very proud of it. I should have organised myself better so I could of spent more time on that part of the project. This is something I'm going to try harder on next term.
Thursday, 18 December 2008
Viral Marketing is when an experience grabs a persons attention and makes them want to share that experience with others. After having success on the internet as "that guy who dances in those places in front of those things" he was approched by Stride Gum company to make another video. This second video he made was paid for by Stride so not only did Matt get paid for his video, he also got free global travel. This was a great way for him to sell the attention he was genrorating.
Now if only I could think of a way to get free global travel for doing something stupid!
I'd heard of this video before but haven't seen it till now. The thing I find funny is it was both his love of traveling and terrible talent at dancing that made him famous. I myself have a burning passion to travel. I've been all many countries and 4 continents and consider myself a more seasoned traveler than most. I also love to dance (some say terribly) stupidly. But what I think is crazy is that his job was a games developer, which is what I aspire to be.
Fueled by stories of my dad and a college lecture I've always seen my first priority to travel the world and I love to discover and learn new cultures.
More interesting stuff can be found here. If you found this video funny or inspiring I suggest you find his 3 part YouTube lecture which is also on his blog.
I wish I saved and uploaded that video now but I overwrited the name to redo the intended shot.
Tuesday, 16 December 2008
Sunday, 14 December 2008
Here's how it looks so far:
Visual Board Game Sweep1 from Jay Jackson-Hicks on Vimeo.
I'm not sure how to fix this and it's getting annoying.
I've also decided that my environment shapes were too close to the board and it looked crowed when I added more. So I've spaced it out.
When I sort out the lighting and textures you'll see almost all the blocks with a glairing whiteness and hopefully some bloom effect. I want to put in quite harsh lighting.
Friday, 12 December 2008
First of all I made a flat square In the top view. I choose to make it a box and not a planar because I wanted some height to the base. Then i extrude the pillars and with edge select lengthened one side to make a slope.
I had to then move some vertex's up so the arching part wouldn't be as thick:
After this I simply selected the now smaller polygons, extruded them and then raised them to make it diagonal:
Tuesday, 9 December 2008
I've jotted down quite a few ideas for my Animated Board Game. I don't want to give much away just incase I can't figure out how to animate it or someone ninja's my ideas.
Using the Helix spline I made 3 parallel Helix shapes. The outer 2 were lofted with a circle to make the visible track. The centre one was then joint via Animation Path Constraints with a sphere. This centre track was then raised vertically to give the illusion of the ball sitting on the visible tracks.
Helix Track Ball Test from Jay Jackson-Hicks on Vimeo.
Rendered at 24FPS and 100 frames long with high quaility mental ray and codec it took ~8miniutes to complete. I'm quite sure that wasn't as fast as my computer could do it as iTunes was running fine as it was going. When I move on to bigger stuff i'm going to allow rendering 100% CPU power.
I’m aware that this video is really short and the ball moves incredibly fast, but I’m planning to have a very fast paced animation.
The floating shapes in the background are not part of the board. They're there to bring more depth and enthesize the disjointed nature of the area even though it's made of such primary shapes.
The game is called Mirror's Edge
I've always been a fan of that style and found it most intresting in Russian war propaganda posters:
I'm going to create a game board which has very bold flat colours and shapes but still has enough individual style to make it original and fresh. This is what I have so far to give you an idea.
Work is coming along quite well on all of these projects, I just hope I don't get too wrapped up in them that I forget to do my SPP essays. Or atleast clean my kitchen.
I've been playing around in 3D Studio Max for a while and I'll be posting some high quality videos as soon as I finish rendering them.
So stay tuned for some good stuffs.