It's taken a little longer than I thought it would to move the blog to my website. So in the mean time I will still be using this.
After having my request to change to webdesign rejected i've had a very short time to get my ideas reformed so I can make an animation in time.
I've been thinking long and hard about how to protray a message about piracy in a video game environment. Aside from somekind of machinima, which I don't believe would count as own work in this case, their really isn't any way of getting the message across without the aid of characters to relate to. I put this down to a terribly thought out idea that was, in my opinion, developed as far as "a good idea for an AV brief, all the 3D guys can just do the same but animate it" train of thought.
I've decided to bite the bullet and ignore that animation has nothing to do with 2/3 of the virtual environments pathway I did last year and just get on with it. Due to the time restrictions and my absolute hate for rigging models I've decided to create the my animation in the style of a Bupa advert.
I will use simple geometry shapes and give them character though objects such as glasses, headphones, hats, etc... these objects will also act as a way of showing where the simple shaped characters are looking. I will use simple block colours to follow the theme.
To represent the emotional content that people are getting from products I will have explosions of life coming from their products. Much like in recent Fanta adverts: