Wednesday 18 November 2009

It's taken a little longer...

It's taken a little longer than I thought it would to move the blog to my website. So in the mean time I will still be using this.

After having my request to change to webdesign rejected i've had a very short time to get my ideas reformed so I can make an animation in time.

I've been thinking long and hard about how to protray a message about piracy in a video game environment. Aside from somekind of machinima, which I don't believe would count as own work in this case, their really isn't any way of getting the message across without the aid of characters to relate to. I put this down to a terribly thought out idea that was, in my opinion, developed as far as "a good idea for an AV brief, all the 3D guys can just do the same but animate it" train of thought.

I've decided to bite the bullet and ignore that animation has nothing to do with 2/3 of the virtual environments pathway I did last year and just get on with it. Due to the time restrictions and my absolute hate for rigging models I've decided to create the my animation in the style of a Bupa advert.



I will use simple geometry shapes and give them character though objects such as glasses, headphones, hats, etc... these objects will also act as a way of showing where the simple shaped characters are looking. I will use simple block colours to follow the theme.

To represent the emotional content that people are getting from products I will have explosions of life coming from their products. Much like in recent Fanta adverts:


1 comment:

Phil said...

You're right on this one Jay. The brief really doesn't cater for people doing games. I want to do environment/level design, not rigging and animation.

Did you know that people doing visualisation got given a slightly different brief? One I wasn't aware of until a couple of weeks in to the project. Their altered brief would have worked much better for games. As I'm with the animation people for my client meetings I was never told about this.

Anyway, I cracked on and did my own damn thing. Made an environment, put it in unreal editor, and managed to give it an anti-piracy message. Fucking hard work to interpret the brief but like you say, gotta bite the bullet.

Check out what I did and leave a comment brah http://www.philiphowlett.com/blog2/?p=626